NG
Yep - from memory Going Live used to use a static still store 'full frame' graphic that was then Charisma-ed to make it animate. The animate in to 6LA would probably have just been a Charisma move. If you enlarge a portion of a picture in a DVE to make it much bigger - it will go pixelly as that's how DVEs work. If you did the same thing on a modern CG with vector-defined fonts the font would be rendered in full resolution however large or small the text is. In behind-the-scenes stuff (like the final edition opening) you can see the full-screen graphics in the stack on the still store outputs.
(From memory Cypher used bit map fonts - like Paintboxes of that era - but you had a choice of source sizes that could then be scaled ISTR)
By 1992 Aston Motif/Ethos had launched - and by the mid-90s were pretty ubiquitous. They used vector fonts (like TrueType and/or Postscript) and had various options for animation - Ethos with Megamoves and a VIP clip playback channel could do very clever stuff if you knew what you were doing. They were also a lot cheaper than Cypher - and similar in operation to previous generations of Aston so were easier to retrain existing operators on.
In Aston terms Aston 2->Aston 3->Aston4/Caption->Motif/Ethos was a relatively easy evolution in operational terms (Aston 4/Caption introduced the ability to make your own logos relatively easily, along with anti-aliased fonts and basic slide/push/wipe/line reveal animation that wasn't just roll, crawl and zip... Motif/Ethos added multiple planes and the ability to import graphics from platforms like Photoshop and animating backgrounds etc.)
noggin
Founding member
The Going Live (and later Live and Kicking) full screen graphics that they used to introduce performances and pop videos (and display the postal address) tended to look very pixellated...it never looked great. Indeed when L&K made a thing of shouting out the "6LA" part of the address they would zoom into that bit of the address which looked even worse! I think it was the 1997/8 series when they finally introduced some animated, higher-definition graphics but in much the same massive-text style.
Yep - from memory Going Live used to use a static still store 'full frame' graphic that was then Charisma-ed to make it animate. The animate in to 6LA would probably have just been a Charisma move. If you enlarge a portion of a picture in a DVE to make it much bigger - it will go pixelly as that's how DVEs work. If you did the same thing on a modern CG with vector-defined fonts the font would be rendered in full resolution however large or small the text is. In behind-the-scenes stuff (like the final edition opening) you can see the full-screen graphics in the stack on the still store outputs.
(From memory Cypher used bit map fonts - like Paintboxes of that era - but you had a choice of source sizes that could then be scaled ISTR)
By 1992 Aston Motif/Ethos had launched - and by the mid-90s were pretty ubiquitous. They used vector fonts (like TrueType and/or Postscript) and had various options for animation - Ethos with Megamoves and a VIP clip playback channel could do very clever stuff if you knew what you were doing. They were also a lot cheaper than Cypher - and similar in operation to previous generations of Aston so were easier to retrain existing operators on.
In Aston terms Aston 2->Aston 3->Aston4/Caption->Motif/Ethos was a relatively easy evolution in operational terms (Aston 4/Caption introduced the ability to make your own logos relatively easily, along with anti-aliased fonts and basic slide/push/wipe/line reveal animation that wasn't just roll, crawl and zip... Motif/Ethos added multiple planes and the ability to import graphics from platforms like Photoshop and animating backgrounds etc.)
Last edited by noggin on 10 August 2020 9:53am