MT
Brekkie Boy PM'd me and I concur -- there seems to be too many "how can I make mocks?" threads about, and this thread will try and capture all those various and sundry requests.
To start off, I think I can summarise a lot of Q&A that's been said already over the months, and kick things off with this thread.
What do I need to Mock?
There are two things you need to make mocks: software and skill. There's no two ways around it: lacking either is going to make you and your hard work the subject of ridicule.
All right then, what sort of software?
Of course, it would be great to use what the pros use. Paintbox, Chyron ... all that would be ideal, but chances are you don't have it (or access to it). So use what's available. The most popular applications are Photoshop, Illustrator, Paint Shop Pro, Fireworks, and Flash (for animations). Some people choose to use PowerPoint and Microsoft Paint for their mocks, because that's what they have to work with. They tend to be of pretty low quality. But then again, the tool doesn't make the artist.
So what's this skill thing I hear so much about?
Obviously, we have a whole range of skills on this forum, from beginners to professionals. It's important to note that people are using the forum to develop their skills, and are looking for constructive feedback. Alternatively, there are those who are just looking for praise ... if you're one of those people, don't post your stuff here. Critics here don't frequently dish out the praise. But the other side of that coin is that if you know what's wrong with your work, you can do better to correct it later on. It's a give and take process that works both ways.
Standards? What standards?
Television has guidelines, as most media do. So you have to stay within safe areas, use safe colours, and make sure your aspect ratios are right. If you have questions about this, visit the Mock Tips link, or ask someone in this thread.
I spent a good 30 minutes on this, so I think it's ready to post.
That's a negative, red leader. Spending time on a project is the best thing you can do to ensure quality work. If you barf something on screen in 10 minutes, it's going to look it, and it isn't gonna pass muster. It's important to make sure you have good quality time invested in your work, or else it's going to show. This applies to things other than Mocks, so if you're posting here to maybe someday get work in this field, then keep in mind that your future employer might be already looking at your work!
So that's the first round of tips I can offer. I'm going to close all the other related topics at this point, and point people here instead. So don't be offended if you find your topic locked: it's just so we can bring this discussion together.
Okay! Let's get started!
http://homepage.mac.com/robertpalmer/tvforum/sig.gif
To start off, I think I can summarise a lot of Q&A that's been said already over the months, and kick things off with this thread.
What do I need to Mock?
There are two things you need to make mocks: software and skill. There's no two ways around it: lacking either is going to make you and your hard work the subject of ridicule.
All right then, what sort of software?
Of course, it would be great to use what the pros use. Paintbox, Chyron ... all that would be ideal, but chances are you don't have it (or access to it). So use what's available. The most popular applications are Photoshop, Illustrator, Paint Shop Pro, Fireworks, and Flash (for animations). Some people choose to use PowerPoint and Microsoft Paint for their mocks, because that's what they have to work with. They tend to be of pretty low quality. But then again, the tool doesn't make the artist.
So what's this skill thing I hear so much about?
Obviously, we have a whole range of skills on this forum, from beginners to professionals. It's important to note that people are using the forum to develop their skills, and are looking for constructive feedback. Alternatively, there are those who are just looking for praise ... if you're one of those people, don't post your stuff here. Critics here don't frequently dish out the praise. But the other side of that coin is that if you know what's wrong with your work, you can do better to correct it later on. It's a give and take process that works both ways.
Standards? What standards?
Television has guidelines, as most media do. So you have to stay within safe areas, use safe colours, and make sure your aspect ratios are right. If you have questions about this, visit the Mock Tips link, or ask someone in this thread.
I spent a good 30 minutes on this, so I think it's ready to post.
That's a negative, red leader. Spending time on a project is the best thing you can do to ensure quality work. If you barf something on screen in 10 minutes, it's going to look it, and it isn't gonna pass muster. It's important to make sure you have good quality time invested in your work, or else it's going to show. This applies to things other than Mocks, so if you're posting here to maybe someday get work in this field, then keep in mind that your future employer might be already looking at your work!
So that's the first round of tips I can offer. I'm going to close all the other related topics at this point, and point people here instead. So don't be offended if you find your topic locked: it's just so we can bring this discussion together.
Okay! Let's get started!
http://homepage.mac.com/robertpalmer/tvforum/sig.gif